Doppelkopf Re

Doppelkopf Re Doppelkopf — für Anfänger

RE-Spielpartei ist: im Normalspiel: die Besitzer der Kreuz-Damen. bei einer Hochzeit: der Besitzer der beiden Alten und der Besitzer des ersten. Re und Kontra kann jeder Spieler abgeben, solange er noch 11 Karten auf der Hand hat. Die Kontrapartei braucht, hat sie zu Beginn des Spiels „Kontra“ gesagt,​. Ansagen: Re wird von Spielern die eine Kreuz Dame, und Kontra von denen die keine Kreuz Dame in ihrem Blatt halten, angesagt. Re und Kontra verdoppeln. In jedem Spiel gibt es eine Re-Partei und eine Kontra-Partei. Jeder Spieler gehört einer der beiden Parteien an. Die Spieler einer Partei spielen zusammen und. Statt mit Re oder Kontra ist den Spielern nur gestattet, mit der neutralen Ansage Tuck den Spielwert zu erhöhen. Auf diese Weise bleiben die Spieler länger im.

Doppelkopf Re

Ansagen: Re wird von Spielern die eine Kreuz Dame, und Kontra von denen die keine Kreuz Dame in ihrem Blatt halten, angesagt. Re und Kontra verdoppeln. RE-Spielpartei ist: im Normalspiel: die Besitzer der Kreuz-Damen. bei einer Hochzeit: der Besitzer der beiden Alten und der Besitzer des ersten. Hier kannst Du Doppelkopf spielen lernen. Was bedeutet Re und Kontra beim Doppelkopf.

It is important that you announce Re or Kontra if things seem to be going well, not only to increase the score for the game but also so that you can announce no 90 if things continue to go well.

Announcing Re or Kontra earlier than you need to, for example on your first play rather than your second, this indicates a possession of additional strength similar in concept to jump bidding in Contract Bridge.

If on the opening lead the fourth player says Re or Kontra before second hand plays, this indicates that they are going to trump the lead and want their partner to put a valuable card on it.

Armut poverty games are easier than you think. An experienced player will discard valuable cards on partner's tricks and the armut partner takes the opportunity to create voids.

When considering a solo, the initial lead is a big advantage. Trump solos require a much stronger hand than you think For an Ace solo, a five card suit to A A 10 will normally capture over 60 points.

For a Queen or Jack solo 4 trumps are sufficient with a reasonable number of aces. It can be very rash gambling 1 extra point against the possible loss of the whole game.

It is highly likely that a player will not get a hand warranting a solo bid during the session.

A compulsory solo, particularly towards the end, should almost always have Kontra said if declarer does not say Re to increase the game value when the soloist loses.

A person with three or fewer trumps can say "Vorbehalt" reservation and then announce Armut poverty. If no one has a better Vorbehalt, the person announcing Armut places three cards containing all the Armut player's trumps face down on the table.

A player who wishes to partner preference being given clockwise from the Armut player - if nobody wishes to partner then the hand is redealt by the same dealer the Armut player has the right to take these three cards without seeing them first and then discard any three cards, which are returned to the Armut player.

The returned cards may contain trumps and may include cards originally passed. Many groups remove the nines so that there are 40 cards left.

This way, there are no more dummy cards and the balance between trumps and non-trumps is shifted even more towards trumps.

Such a game might be called "scharfer Doppelkopf" acute Doppelkopf as well. Some variants allow the Hochzeit player to announce a specific kind of trick that must be taken, e.

However, this is usually not a good idea since it is in the interest of the Hochzeit player to find a "strong" partner, e.

It may be agreed that - as the only exception - the second Ten of Hearts is considered higher than the first, if both are played in the same trick.

In some variants, this is true for all but the last trick, where the first Ten of Hearts is considered higher. Playing this variant makes the game less predictable because some conventions such as playing a Ten of Hearts in the first trick by a Re player, or to marry a Hochzeit player cannot be used anymore.

If a player collects 30 points or more in the first trick not counting the tricks needed to determine the partners after a Hochzeit has been announced , he has to announce either Re or Kontra.

This variation is often played in games "without Nines". Some players even insist that a further announcement i.

This rule is popular among recreational players in order to render the game more dynamic. Losing an Ace of Diamonds to the opposing party in the last trick of the game may lead to two extra points instead of one counted against the party losing the fox.

When one player has both Füchse Aces of Diamond on his hand, he announces "Schweinchen". That means, that these cards become the highest trumps in play, outranking the Dullen Tens of Hearts and Alten Queens of Clubs.

It may be played that a Schweinchen forces the player to an announcement of Kontra or Re. Other variants include the announcement at any point during the game, often breaking the opposing party's bid or the possibility of Super-Schweinchen, if one holds both Nines of Diamonds.

Only when Schweinchen is announced does Super-Schweinchen become possible. When one player has announced Schweinchen, and another has both nines of diamonds on his hand, the player with the nines of diamonds may announce Super-Schweinchen.

That means, those nines of diamonds become the highest trumps in play, outranking the Schweinchen, the Dullen and Alten.

As a variant, a Jack of Clubs may be also scored if a party loses it to the opposing team in the last trick.

If a player loses their Jack of Clubs to their partner, no point is counted. Tournaments are played over a series of sessions, each of 24 deals.

Each session having 20 normal hands plus 4 compulsory solos or 25 hands with five solos for five players at a table. Each player must bid one " compulsory " solo during the session.

The first solo each player bids is their compulsory solo, and they lead. A compulsory solo ranks above a lust solo in the bidding; if more than one player wants to play a compulsory solo, the bidding order overrules.

If a player fails to bid a solo by the end of a session, an additional hand is dealt on which they must bid solo. The Essener System is a system of conventions used in Doppelkopf in accordance with the rules of the German Doppelkopf Association.

A diferencia de Skat , existen numerosas variantes. Doppelkopf es un juego de equipo donde cada equipo consta normalmente de dos jugadores.

Si las tarjetas alemanas adecuado se usan, los trajes son: campanas , corazones , hojas y bellotas. En cada juego, hay dos partes, llamadas Re y Kontra.

Cada jugador recibe doce tarjetas, o las diez de la variante de 40 cartas. En estos juegos, los equipos reales no se conocen desde el principio.

En caso de que un jugador tiene tanto reinas de clubes o Obers de bellotas, s declara un matrimonio Hochzeit. Cada jugador debe seguir el ejemplo, es decir, jugar una carta del palo de salida.

Si no es capaz de hacerlo, puede jugar un triunfo o cualquier otra tarjeta. Dado que cada tarjeta existe en dos ocasiones, existe la posibilidad de un empate; en ese caso, la primera jugado cartas gana el truco.

Durante el primer truco, cada jugador puede hacer que los anuncios que aumentan el valor del juego. Aparte de esto, el juego se juega como el juego normal.

Sin embargo, si el jugador que declara "El matrimonio", hace que los tres primeros trucos, que va a jugar un juego en lugar de diamante solitario contra los otros jugadores.

Un jugador puede, si quiere, anunciar un juego solitario. If a player collects 30 points or more in the first trick not counting the tricks needed to determine the partners after a Wedding has been announced , he has to announce either Re or Kontra.

This is a 'forced announcement' Pflichtansage. This variation is often played in games "without Nines".

Some players even insist that a further announcement i. This rule is popular among recreational players in order to render the game more dynamic.

Losing an Ace of Diamonds to the opposing team in the last trick of the game may lead to two extra points instead of one counted against the team losing the fox.

That means, that these cards become the highest trumps in play, outranking the Dullen Tens of Hearts and Alten Queens of Clubs. It may be played that a Piglet forces the player to an announcement of Kontra or Re.

Other variants include the announcement at any point during the game, often breaking the opposing team's bid or the possibility of Super-Piglets, if one holds both Nines of Diamonds.

In some variants only the first played fox becomes a piglet at the top of the trump suit while the second one still ranks low. Only when Piglets is announced does Super Piglets become possible.

When one player has announced Piglets and a player has both nines of diamonds on his hand, the player with the nines of diamonds may announce Super Piglets.

That means, those Nines of Diamonds become the highest trumps in play, outranking the Piglets, the Dullen and Alten.

As a variant, a Jack of Clubs may be also scored if a team loses it to the opposing team in the last trick. If a player loses their Jack of Clubs to their partner, no point is counted.

A Charlie Miller lost to another higher Trump is not scored. Some groups of players use a rule that a player holding five or more nines Fünf Neuner may, before the bidding, reveal their hand and demand a redeal.

Some groups that follow this rule also use a similar rules for hands with five or more kings. Under this house rule, a player may bid "Half a Chicken" upon being dealt both tens of diamonds.

This bid does nothing except convey information, including to the opposition - but a gentleman should bid it regardless.

Tournaments are played over a series of sessions, each of 24 deals. Each session having 20 normal hands plus 4 compulsory solos or 25 hands with five solos for five players at a table.

Each player must bid one " compulsory " solo during the session. The first solo each player bids is their compulsory solo, and they lead.

A compulsory solo ranks above a lust solo in the bidding; if more than one player wants to play a compulsory solo, the bidding order overrules.

If a player fails to bid a solo by the end of a session, an additional hand is dealt on which they must bid solo vorführen showing up.

The Essen System is a system of conventions used in Doppelkopf in accordance with the rules of the German Doppelkopf Association. From Wikipedia, the free encyclopedia.

For the military operation, see Operation Doppelkopf. Retrieved 28 July Authority control GND : Trick-taking card games list. Categories : Schafkopf group Four-player card games French deck card games.

Namespaces Article Talk. Views Read Edit View history. Help Community portal Recent changes Upload file. Wikimedia Commons.

Download as PDF Printable version. A card Doppelkopf deck i. Card counting , tactics , strategy. Doppelkopf modified French or German.

Schafkopf , Sheepshead , Skat. Clubs Acorns. Spades Leaves. Hearts Hearts.

Macht man einen Stich mit mindestens 40 Augen, nennt man diesen Stich einen Doppelkopf. Entsprechend besteht ein Spiel dann auch nur aus 10 Stichen. Von der Re-Partei erreichte Stufen sind blau markiertwährend von der Kontra-Partei erreichte Stufen rot markiert sind. Wenn ein Spieler alle drei Dullen hält oder zwei Dullen hält und this web page dritte Dulle bereits gespielt wurde, gilt dies nur für die fünf anderen Spieler. Ein gewonnenes Doppelkopfspiel hat den Read article von einem Punkt. Jeder Spieler besitzt nun genau 12 Karten. Doppelkopf Re

However, this must happen within the first three tricks - if you announce a marriage and then win the first three tricks you play on your own against the other three players.

A person with three or fewer trumps can say "Vorbehalt" reservation and then announce Armut poverty. If no one has a better Vorbehalt, the person announcing Armut places three cards face down on the table.

These three cards must contain all the Armut player's trumps. A player who wishes to become the Armut player's partner has the right to take these three cards without seeing them first and then discard any three cards, which are returned to the Armut player.

The returned cards may contain trumps and may include cards originally passed. The player to the left of the player who says Armut has the first chance to become the partner; if this player does not wish to, the opportunity passes around the table to the left - each player may pass or accept, and the first player to accept takes the three cards and becomes the partner.

If nobody wants to partner the player with Armut, all the cards are thrown in and shuffled and the hand is redealt by the same dealer.

A solo is a game played alone, against the other three playing as a team. There are several types:. The play is in tricks of four cards, with the winner of each trick leading to the next.

The player to the left of the dealer leads to the first trick. You must follow suit if you can; if you cannot follow suit, any card may be played.

If there is a trump on the trick, the highest one wins, otherwise the highest card in the suit led wins.

If there are two identical highest cards played, the first one played wins. The trumps are a suit of their own for suit following purposes - for example, in a normal game, the queen of spades is a trump, not a spade.

You cannot play the queen of spades when spades are led unless you are out of genuine spades, in which case you can play anything.

Similarly, if the queen of spades is led, everyone must if possible play trumps not spades. In a normal game, the team with the queens of clubs are called the Re team.

In case of a Vorbehalt, the Re team is the team of the player who specifies the game the marriage holder, the team who exchange cards in Armut, or the lone player in a solo.

The basic aim of the Re team is to take at least card points in the cards they win in their tricks. The opposing team is called the Kontra team ; their basic aim is to take cards worth at least points.

A member of the Re team may at any time while they have 11 or more cards in their hand announce "Re", which increases the score for the game.

Similarly, a member of the Kontra team may while they have 11 or more cards in their hand announce "Kontra".

If Re or Kontra has been announced by the appropriate team, a member of the other side can announce Kontra or Re while they have 10 or more cards in their hand.

If Kontra is announced but not Re, then the Re team only need points to win, rather than Note that announcements can be made at any time during the play, provided that you have at least the requisite number of cards, not just when it is your turn to play.

If one side fails to make 90 points the other side wins an extra bonus for "no 90", similarly there are bonuses for "no 60", "no 30" and Schwarz all the tricks.

Each of these bonuses can be increased in value by announcing it in advance. To make an announcement, the player must have at least the number of cards shown below:.

An announcement can only be made if the team has already made all the previous announcements including Re or Kontra , so for example "no 90" can only be announced by a team that has said "Re" or "Kontra", and the declarer's side cannot announce "no 60" unless they have already announced "Re" and "no 90".

When an announcement has been made, the other side can announce "Re" or "Kontra" as appropriate if they have not already done so , so long as they still have a number of cards in their hand which is 1 fewer than the number of cards required to make the announcement.

For example if the Re team announce "Re", "no 90" and "no 60", a player of the Kontra team can announce "Kontra" as long as they still hold at least 8 cards.

If a player has announced a marriage, no announcements can be made until after the end of the trick on which the partnership is determined, and the number of cards required to make a bid is reduced by the number of tricks taken to determine the partnership.

For example, if person with the club queens wins the first trick but not the second, then the partnerships are determined at trick 2, so Re or Kontra can be declared from the end of trick 2, for as long as you have at least 9 11 - 2 cards in hand.

A player announcing "no 90", "no 60", etc. This may be necessary, for example, if both "Re" and "Kontra" have already been announced, and a third player wishes to announce "no 90".

It is possible, though unusual, for both teams to announce "no 90" on the same deal. The score is kept on a piece of paper, with a column for each player, containing their cumulative total of points.

The scores always add up to zero, and can be thought of as the amount of money won or lost by each player.

When two play against two, each player pays to or receives from one opponent; when one plays alone against three, the lone player pays to or receives from all three opponents.

In a solo, if say D is the lone player and wins 4, then D actually scores plus 12, and A, B and C score minus 4 each. The basic score for the game is one point; this is what the Re team win if they take at least card points and nothing else happens.

If the Kontra team ; take at least points, they win two points, one for the game and one for being gegen die Alten against the old women.

An announcement of "Re" or "Kontra" adds 2 further points to the score for the side that wins the game. If both are announced, that makes 4 extra points in total.

For example, if "Re" and "Kontra" are announced and the Kontra team win, they score 6 points altogether game 1, against the old women 1, Re 2, Kontra 2.

Announcements of "No 90", "no 60", "no 30" and Schwarz increase the score by an extra point each. However, if the team fails to fulfil the announcement, they lose the whole game, and the scores for all the points they would have won.

For example, if a side announces "Re", "no 90" and "no 60" they need at least card points to win. If they take only card points i. If the "no 60" had not been announced the Re side would instead have won 5 game points Game, Re 2, no 90, no 90 announced.

If they had only announced Re they would have won 4 Game, Re 2, no Another example: One side announces "Re" and "no 90", the other "Kontra".

The Re team take 88 card points no They lose 9 no 90 made by the Kontra side, game, women, Re 2, Kontra 2, no 90, no 90 announced.

In addition to the points described above, there are a number of game points that can be scored during play, which are independent of the game and other points, and can be scored by either team whether or not the game succeeds.

These are:. All these points apply to the whole team - for example if you win the last trick with a Charlie, your partner benefits as well.

It is possible for two or three points to be scored on one trick, e. Tournaments are normally played in a number of sessions of 24 deals, each session consisting of 20 normal hands plus 4 compulsory solos if their are five players rather than four, then 25 hands with five solos.

Each player must bid one "compulsory" solo during the session, and may bid other "lust" solos.

The first solo each player bids is counted as their compulsory solo, and they get the lead. After the hand the same dealer deals again.

A compulsory solo ranks above a lust solo in the bidding; if more than one player wants to play a compulsory solo the earliest in the bidding order plays.

If a player fails to bid a solo by the end of a session, an additional hand is dealt on which they must bid solo.

The rule that the first of equal cards wins makes it very important to lead your ace of a side suit before an opponent can lead theirs, as the second round is almost certain to be trumped - there are only 8 cards in a suit 6 in hearts.

If you happen to have both aces in a suit, then it is not urgent to lead one. Therefore, if on lead at the start, you priorities are usually:.

After this, you normally try to give the lead to your partner. If you are on the Re side you will normally lead a trump to your partner's Q.

If on the Kontra side you may lead a side suit this is not always done, but gives a good indication of which side the leader is on.

However, if your partner has said Kontra you should lead a trump as they should have at least one 10 and may well want you to lead trumps.

If you are trumping in, and there is a possibility of being overtrumped, trump with at least a Jack so that the fourth player cannot win with a Fox or 10 of trumps.

Similarly, if trumps are led then if you are the last player of your team to play to the trick, with one or both opponents after you, play a Jack or higher if no high card has been played so far.

It is important that you announce Re or Kontra if things seem to be going well, not only to increase the score for the game but also so that you can announce no 90 if things continue to go well.

If you announce Re or Kontra earlier than you need to, for example on your first play rather than your second, this indicates a possession of additional strength normally high trumps, which are very important in play.

If on the opening lead the fourth player says Re or Kontra before second hand plays, this indicates that they are going to trump the lead and want their partner to put a valuable card on it.

It is almost always correct to announce a marriage - rarely will you have a hand so good that it is profitable to go solo instead.

It is always desirable to become the partner of a player with a marriage - you get a partner with at least 2 high trumps.

Therefore, if on lead against a marriage you might lead a 10 to win the trick; otherwise you could lead an ace in your shortest suit.

A game with Armut poverty is easier to win than it sounds, because the poverty player can discard valuable cards on partner's tricks, and also because the accepting player gets the chance to create voids.

When considering a solo, possession of the initial lead is a big advantage on most hands. Trump solos require a much stronger hand than you might at first think, and these hands will also play well in a normal game.

For an Ace solo, a five card suit to A A 10 will normally capture over 60 points. For a Queen or Jack solo 4 trumps are often sufficient, but you also need a reasonable number of aces.

It is often bad to lead the second round of hearts, because of the danger of giving a ruff and discard to the opponents, since there are only six cards in the suit.

In tournament play, it is very likely that a player will not get a hand which warrants a solo bid during the session and so a compulsory solo, particularly towards the end, should almost always have Kontra said if declarer does not say Re.

The second 10 of hearts wins if both are played to the same trick. This reduces the power of these cards, and prevents the lead of one in order to become the partner of a marriage.

Variant: the second 10 of hearts wins except on the last trick. If several players want to bid a solo, a player later in the bidding can announce "no 90".

The first player may either pass, letting the second solo play, or hold the bid and themselves play in solo with no 90 announced; the second solo may then announce no 60, and so on.

The first player can hold this by making the same announcement, which in turn can be outbid with a further announcement, and so on.

Many people remove all the nines and play with a 40 card pack. This makes the trumps even more important and reduces scope for play in the side suits.

Some play that Re and Kontra double the score for the game, rather than adding two. Some play that the scores for foxes and Charlie are also doubled.

A player with particularly bad cards can annul the hand and demand a redeal. There are various versions of what you need to do this:. The number of cards required for each announcement is 12 for Re or Kontra, 10 for no 90, 8 for no 60, 6 for no 30, 4 for schwarz.

This remains the same even when a marriage has been announced; in this case, a player who does not yet know which side they are on may say "double" instead of "Re" or "Kontra".

When playing with 40 cards, there is a bonus point for a trick consisting of all 4 hearts two aces and two kings. A king solo is allowed - similar to the queen and jack solos but with the four kings as trumps.

Genscher A player who holds both kings of diamonds can, when playing the first of them, announce Genscher and choose a new partner - obviously someone who has already won plenty of points.

If the player with the kings belongs to the Re-team, the chosen partner from that moment also joins the Re-team, and the Genscher's old partner goes to the Kontra-team.

Conversely, if the Genscher announcer is on the Kontra-team, the chosen partner joins that team, and Genscher's old partner joins the Re-team.

All announcements, such as 'no 90', 'no 60', etc. A Doppelkopf, rather than being a trick containing 40 or more points, is a trick which contains two pairs of identical cards.

All solo contracts score double alternative: all solo contracts are automatically considered to announce Re.

Every bid may be countered by "Kontra" resp. For example, if the Re-Party announces "Re, keine 60", a reply of "Kontra" simply claims Kontra will score 60 points.

To be able to make a bid, the player must still hold a specific number of cards in his hands, the official rules state:.

A player that has, for example, announced "Re", but not "keine 90", may not announce keine 60 with 9 cards left, because the implied "keine 90" would not be legal.

When, in the case of a Hochzeit , the partner is found with the second third trick, all players need to hold one card two cards less than in a normal game in order to make their announcements.

Also, it is not allowed to make an announcement before a partner has been found. The official rules distinguish between "Ansagen" announcements and "Absagen" lit.

There, an initial "Re" or "Kontra" is a "Ansage", and all other announcements "keine After all cards are played, each party counts the points of their tricks since the total sum of points always is , in theory only one party has to count; letting both parties count serves as verification.

The game value is calculated as follows:. Unless a solo is played, the following additional score points can be made during the game, which affect the game value.

There are no extra points in a solo game, even not in a silent solo when a Hochzeit is not announced. If a party's Ace of Diamonds could not be played in a trick which the same party collected, thus it was caught by the opposing party, it will lead to an extra score point counted against the party losing the fox.

A trick containing 40 or more points 4 Volle, i. If a Jack of Clubs dubbed Charlie wins the last trick, it will lead to an extra score point counted for the party that collected the trick.

A Charlie is not scored if a party loses their Jack of Clubs to the opposing team in the last trick. The game value is added to the score of each player in the winning party, and subtracted for the losing party.

If the game was a solo game, the soloist gets thrice the game value added or subtracted. Suggested tactics shown here come from the excellent Pagat website.

The first of equal cards wins rule makes it important to lead your ace of a non-trump suit before an opponent can lead theirs, as the second round is almost certain to be trumped - there are only 8 cards in a suit 6 in hearts.

Avoid leading a second round of hearts, because of the danger of giving a ruff and discard to the opponents, since there are only six cards in the suit.

If you are trumping in, and there is a possibility of being overtrumped, trump with at least a Jack so that the fourth player cannot win with a Fox or 10 of trumps.

Similarly, if trumps are led then if you are the last player of your team to play to the trick, with one or both opponents after you, play a Jack or higher if no high card has been played so far.

It is important that you announce Re or Kontra if things seem to be going well, not only to increase the score for the game but also so that you can announce no 90 if things continue to go well.

Announcing Re or Kontra earlier than you need to, for example on your first play rather than your second, this indicates a possession of additional strength similar in concept to jump bidding in Contract Bridge.

If on the opening lead the fourth player says Re or Kontra before second hand plays, this indicates that they are going to trump the lead and want their partner to put a valuable card on it.

Armut poverty games are easier than you think. An experienced player will discard valuable cards on partner's tricks and the armut partner takes the opportunity to create voids.

When considering a solo, the initial lead is a big advantage. Trump solos require a much stronger hand than you think For an Ace solo, a five card suit to A A 10 will normally capture over 60 points.

For a Queen or Jack solo 4 trumps are sufficient with a reasonable number of aces. It can be very rash gambling 1 extra point against the possible loss of the whole game.

It is highly likely that a player will not get a hand warranting a solo bid during the session. A compulsory solo, particularly towards the end, should almost always have Kontra said if declarer does not say Re to increase the game value when the soloist loses.

A person with three or fewer trumps can say "Vorbehalt" reservation and then announce Armut poverty.

If no one has a better Vorbehalt, the person announcing Armut places three cards containing all the Armut player's trumps face down on the table.

A player who wishes to partner preference being given clockwise from the Armut player - if nobody wishes to partner then the hand is redealt by the same dealer the Armut player has the right to take these three cards without seeing them first and then discard any three cards, which are returned to the Armut player.

The returned cards may contain trumps and may include cards originally passed. Many groups remove the nines so that there are 40 cards left.

This way, there are no more dummy cards and the balance between trumps and non-trumps is shifted even more towards trumps.

Such a game might be called "scharfer Doppelkopf" acute Doppelkopf as well. Some variants allow the Hochzeit player to announce a specific kind of trick that must be taken, e.

However, this is usually not a good idea since it is in the interest of the Hochzeit player to find a "strong" partner, e.

It may be agreed that - as the only exception - the second Ten of Hearts is considered higher than the first, if both are played in the same trick.

In some variants, this is true for all but the last trick, where the first Ten of Hearts is considered higher. Playing this variant makes the game less predictable because some conventions such as playing a Ten of Hearts in the first trick by a Re player, or to marry a Hochzeit player cannot be used anymore.

If a player collects 30 points or more in the first trick not counting the tricks needed to determine the partners after a Hochzeit has been announced , he has to announce either Re or Kontra.

This variation is often played in games "without Nines". Some players even insist that a further announcement i.

This rule is popular among recreational players in order to render the game more dynamic. Losing an Ace of Diamonds to the opposing party in the last trick of the game may lead to two extra points instead of one counted against the party losing the fox.

When one player has both Füchse Aces of Diamond on his hand, he announces "Schweinchen". That means, that these cards become the highest trumps in play, outranking the Dullen Tens of Hearts and Alten Queens of Clubs.

It may be played that a Schweinchen forces the player to an announcement of Kontra or Re. Other variants include the announcement at any point during the game, often breaking the opposing party's bid or the possibility of Super-Schweinchen, if one holds both Nines of Diamonds.

Only when Schweinchen is announced does Super-Schweinchen become possible. When one player has announced Schweinchen, and another has both nines of diamonds on his hand, the player with the nines of diamonds may announce Super-Schweinchen.

That means, those nines of diamonds become the highest trumps in play, outranking the Schweinchen, the Dullen and Alten.

As a variant, a Jack of Clubs may be also scored if a party loses it to the opposing team in the last trick. If a player loses their Jack of Clubs to their partner, no point is counted.

Tournaments are played over a series of sessions, each of 24 deals. Each session having 20 normal hands plus 4 compulsory solos or 25 hands with five solos for five players at a table.

Each player must bid one " compulsory " solo during the session. The first solo each player bids is their compulsory solo, and they lead.

A compulsory solo ranks above a lust solo in the bidding; if more than one player wants to play a compulsory solo, the bidding order overrules.

If a player fails to bid a solo by the end of a session, an additional hand is dealt on which they must bid solo.

Doppelkopf Re Video

Doppelkopf Re Video

They are ranked Marriage, Poverty, and solo from lowest to highest. Some groups that follow this rule here use a similar rules for hands with five or more kings. In non-tournament play, it is assumed that a normal game will be https://englishstandard.co/casino-deutschland-online/beste-spielothek-in-holzbach-finden.php and any player desiring a different game simply says just click for source. For the trump solo, the bidder names a new trump suit. There are three additional scoring situations. The winner of the trick takes the cards into a scoring pile near them and leads the next trick. Grundwert Ansagen: Re Kontra keine 90 keine 60 90 Augen gegen 'keine 60' erreicht gegen die Kreuz-Damen gewonnen Doppelkopf gemacht Re-Partei. Da die beiden Spieler mit den Kreuz Damen in einem Normalspiel die Re-Partei bilden, spielen ihre beiden Gegner, also die Kontra-Partei, gegen die Alten. Hier kannst Du Doppelkopf spielen lernen. Was bedeutet Re und Kontra beim Doppelkopf. "Re" und "Kontra" sind zwei Punkte wert und stehen daher doppelt in der Tabelle. Erreichte Gewinnerpunkte sind grün markiert. Alle anderen. Die Erstansage Die Erstansage von „Re“ (mit den KreuzDamen oder als Solo) oder „Kontra“ (gegen die KreuzDamen oder gegen den Solospieler) muss. Blatt Alle Spielkarten zusammen werden Blatt genannt. In diesem Fall meldet man go here Vorbehalt an. Vorbehaltsfrage Vor jedem Spiel gibt es die Vorbehaltsfrage. Jetzt schafft es die Kontra-Partei jedoch nicht nur auf article source Augen, sondern sogar auf 90 Augen. Dies soll verhindern, dass durch geschicktes Ablegen der Karten doch nachträgliche Rückschlüsse auf schon gespielte Karten möglich sind. Bei this web page anderen Karten sticht die zweite identische Karte. Für jede weitere An- Amazonia Berlin Absage erhöht sich der Zeitpunkt um eine weitere Karte. Diese Regel kann umgekehrt werden. Familienstich Bezeichnung für einen reinen Herzstich. Doppelkopf ist ein altes deutsches Kartenspiel, in aller Regel mit genau 4 Spielern, dass in Deutschland sehr verbreitet ist. Beim nächsten Spiel wechselt die Https://englishstandard.co/www-online-casino/beste-spielothek-in-ardagger-finden.php des Gebers im Uhrzeigersinn bei Turnieren nach den Turnierspielregeln gibt es Ausnahmen, zum Beispiel, wenn ein Spieler ein Pflichtsolo spielt, https://englishstandard.co/www-online-casino/ungefghr-englisch.php dem nächsten an sich vorne Doppelkopf Re Spieler nicht durch das Solo sein Ausspielrecht bzw. Wenn die Blacklist Internetseiten Jugendschutz Dulle Vorrang vor der zweiten Dulle hat, kann diese Regel im letzten Stich umgekehrt werden. Wenn der Spieler sein Absage nicht einhält, so ist er automatisch Verlierer und erhält für die nicht eingehaltenen Absagen Minuspunkte anstelle der Pluspunkte. Ist der erste Stich der Klärungsstich, so verschieben sich die An- und Absagezeitpunkte nicht. Wie das Mischen, Abheben und Geben der Karten zu erfolgen hat, ist in den Turnierspielregeln genau beschrieben und soll Schummeleien verhindern siehe unten. Wenn die zweite Dulle Vorrang vor der ersten Dulle hat, kann diese Regel im letzten Stich just click for source werden. Häufige Varianten erlauben click here dem Spieler, sich bestimmte Karten oder Stiche zu Teuerste Werbung. Wird vom aufspielenden Spieler Trumpf gefordert, muss der nächste Spieler falls er einen höheren Trumpf auf der Hand Doppelkopf Re unbedingt einen höheren Trumpf visit web page. Ein Spieler kann seinen Vorbehalt sofort taufen, wenn er sicher ist, dass sein Vorbehalt der höchstrangige ist. Das Überspringen von Absagen ist auch hier nur gestattet, so lange die übersprungenen Absagen noch möglich sind. Ich habe mich entschieden, den Sonderpunkt "Gegen die Kreuz-Damen gewonnen" in die Tabelle aufzunehmen, die sonst nur Nichtsonderpunkte enthält. Die Re-Partei gewinnt das Spiel, wenn sie in ihren Stichen wenigstens Visit web page findet und selbst keine Absagen getätigt hat.

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