Download Free Programming in Lua PDF by Roberto Ierusalimschy Full Book and published by Roberto Ierusalimschy. This book was released on 2006 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)
Download Free Beginning Lua Programming PDF by Kurt Jung Full Book and published by John Wiley & Sons. This book was released on 2007-02-12 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. Software developers who have experience with functions, strings, and associative arrays can skim Chapters 2 through 5 with the caveat that certain Lua colloquialisms are introduced there along with programming concepts. Throughout the text, sections pertaining to a particular operating system are clearly marked and can be skipped by readers working on a different platform. This book is organized to guide you through the basics of using Lua. Its structure is as follows: Installing Lua on your system (Chapter 1) Learning the fundamentals of programming in Lua (Chapters 2 through 10) Reviewing standard Lua functions (Chapter 11) Exploring application development with Lua using packages contributed by the community (Chapters 12 through 18) Using Lua's many community resources (Chapter 19) Chapters 2 through 10 each build on concepts that are presented in its predecessors, so a sequential reading of this part of the book is advised. The summary of Lua's built-in libraries contains examples that assume you have a good grasp of the materials presented in the first 10 chapters. Some of the libraries and techniques presented in Chapters 12 and 13 are needed in the remaining chapters of the book. Chapters 14 through 19 are relatively independent of one another and can be read out of sequence. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory. Chapter 18 discusses using Lua on a Palm Pilot. Even if you don't own or have access to one of these devices, this chapter shows how you can simulate one on the major desktop systems.
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Download Free C++20 Recipes PDF by J. Burton Browning Full Book and published by Apress. This book was released on 2020-04-24 with total page 645 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL). In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available. This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language. What You Will Learn See what's new in C++20 Write modules Work with text, numbers, and classes Use the containers and algorithms available in the standard library Work with templates, memory, concurrency, networking, scripting, and more Code for 3D graphics Who This Book Is For Programmers with at least some prior experience with C++.
Author : Nathaniel Bright Emerson
Publisher : DigiCat
Release Date : 2022-05-28
Pages : 299 pages
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Author : John R. Hauser
Publisher : Springer Science & Business Media
Release Date : 2009-03-24
ISBN : 1402099207
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Download Free Learn Corona SDK Game Development PDF by Frank Zammetti Full Book and published by Apress. This book was released on 2013-04-23 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer. What you’ll learn Just enough Lua to get started with Corona How to put your Corona code together How to work with images and effects Adding music and sound Game physics and AI Working with app stores and marketplaces Who this book is for Beginning mobile game developers, with a grasp of the basics of programming, who want a complete walkthrough of the Corona app and game development tool, or iOS or Android developers who want to learn about Corona SDK. Table of ContentsPart I: Get Ready... Get Set... 1. Introducing Corona 2. Getting To Know Lua Part II: Go! 3. Application Structure 4. Title, main menu and settings screens 5. The Game, Part I: Core Game Code 6. The Game, Part II: The Main Loop 7. The Game, Part III: Player Control Input 8. The Game, Part IV: Collision Events 9. Wrapping Up Part III: The Post-Game Show 10. Odds And Ends 11. Testing And Publishing
Author : Yue Wang
Publisher : Springer Nature
Release Date : 2020-12-17
ISBN : 9813341025
Pages : 1090 pages
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Download Free Signal and Information Processing, Networking and Computers PDF by Yue Wang Full Book and published by Springer Nature. This book was released on 2020-12-17 with total page 1090 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects selected papers from the 7th Conference on Signal and Information Processing, Networking and Computers held in Rizhao, China, on September, 2020. The 7th International Conference on Signal and Information Processing, Networking and Computers (ICSINC) was held in Rizhao, China, on September, 2020.
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