Download Free Runequest PDF by Matthew Sprange Full Book and published by Mongoose Publishing. This book was released on 2006-08 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the greatest roleplaying games of all time comes back in a new edition designed for the 21st Century! Building on the previous editions of the game, the all new RuneQuest system has been developed under the watchful eyes of Messrs Stafford and Perrin, and has been subjected to the longest and most open playtesting period that any Mongoose game has been through. Released as a 100-page hardback book, priced at $19.95, RuneQuest gives players all the core rules they need to begin playing - indeed, with the monsters included in this book, Games Masters can construct complete scenarios with this single tome.
Download Free RuneQuest Monsters PDF by Richard Ford Full Book and published by Mongoose Publishing. This book was released on 2007-04-18 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential addition to the new and growing RuneQuest range, this book brings the unique creatures and monsters of the classic roleplaying game to life. From Ducks and Broo to Dragonewts and Trollkin, RuneQuest Monsters provides detailed descriptions and games rules for Games Masters to use in their own scenarios. Extra rules are included that will allow players to use any monster race within as the basis of their own characters, finally permitting them to play a Duck Assassin, Elven Ranger or Broo Raider. The perfect addition to the new RuneQuest RPG, this book contains a veritable horde of beasties that will challenge adventurers of any experience, from humble Ducks to the awesome Dragons. Covering both Gloranthan creatures and 'standard' fantasy monsters, RuneQuest Monsters is the ultimate adversaries guide for any Games Master. This book also includes rules for using any of the Monsters within as a new race for the players' own characters, and it compiles a whole new list of Traits, permitting Games Masters to begin creating their own, very varied creatures. Players will be kept on their toes as a whole new range of opponents starts beating down their door!
Download Free RuneQuest Companion PDF by Matthew Sprange Full Book and published by Mongoose Publishing. This book was released on 2006-09-27 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first major expansion for the RuneQuest roleplaying game, the RuneQuest Companion is a rules toolkit that will expand games in many different directions. Designed for both players and Games Masters alike, this book introduces new professions, Spirit Magic, Sorcery, adventures at sea and much more. The perfect companion to the core RuneQuest rulebook, the RuneQuest Companion is a vital guide to this new rules set. This book is intended to pick up where the core rulebook for Runequest leaves off. Though the core rulebook provides everything absolutely necessary to play RuenQuest, players and Games Masters alike will find that the RuneQuest Companion is a valuable addition to play. The RuneQuest Companion expands on some of the rules from the core rulebook and also offers a large number of new rules for use in the game. Within this book, players will discover the secrets of the spirit world and how to handle spirit combat in RuneQuest - and they will also learn the process of creating permanent items of magical power. There are also rules for making a living while inside a city - legitimately or not - as well as covering a wide variety of topics important to the adventurer who finds himself between adventures, while the Travel chapter offers simple and streamlined rules governing journeys made by land and by sea, allowing a Games Master to easy determine the time required and the troubles encountered along the way. The RuneQuest Companion also contains an expanded chapter on character backgrounds and occupations. From the primitive herbalist to the mariner sailor to the civilised tumbler, players will surely find the background to suit their needs and characters ideas.
Download Free A Philosopher Reads...Marvel Comics' Thor PDF by Mark D. White Full Book and published by Ockham Publishing Group. This book was released on 2022-06-29 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: We all know the Mighty Thor: Prince of Asgard, son of Odin the All-Father, and God of Thunder. He has long been one of the few worthy to wield the mystic hammer Mjolnir... until, one day, he is not. Soon, a new Thor emerges, a woman who commands the thunder and the hammer in ways all her own. She is none other than Jane Foster, who shares a long history with the Odinson, and as she learns to be her own version of the Mighty Thor, the Odinson can only watch and wonder why he is no longer worthy. This is not just the story of two Thors. This is a tale of worthiness: what it means, how it can be lost, and how one can reclaim it. This is the journey of a god-prince, born and raised to be a hero who wields the ultimate weapon, who suddenly finds himself struggling to relearn who he is and what it means to be a god. This is also the adventure of a nurse who once loved that same god, who one day was summoned by a familiar hammer to become a god. At the same time, she battles the scourge of cancer as Jane Foster, and before long the two struggles become irreconcilable, forcing her to choose between godhood and her humanity. This book introduces you to the world of Thor and leads you through the legendary saga of Jane and the Odinson, written by Jason Aaron and drawn by Esad Ribić, Russell Dauterman, and many others. Along the way, White draws on Western and Eastern thought, ethics and existentialism, as he explores the philosophy of self-worth and worthiness, as well as questioning the nature of gods in the Marvel Universe. Written in his characteristic light style, A Philosopher Reads Marvel Comics’ Thor is the perfect mix of superheroes and philosophy, accessible to new fans as well as experienced Asgardian travellers. Mark D. White is a professor of philosophy at the College of Staten Island/CUNY, and is the author of A Philosopher Reads Marvel Comics’ Civil War, The Virtues of Captain America, and Batman and Ethics.
Download Free Through Dungeons Deep PDF by Robert Plamondon Full Book and published by Norton Creek Press. This book was released on 2008-08-20 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through Dungeons Deep delves into the art of role-playing, showing players and Game Masters how to have more fun and excitement with fantasy role-playing games. First published more than 25 years ago, this book was an instant classic. Long out of print, the original edition sells for several times its cover price. This Norton Creek Press reprint makes the book available (and affordable) again. Robert Plamondon wrote Through Dungeons Deep after realizing that the most important part of role-playing games-role-playing-is barely mentioned in gaming systems. When it is, it is often confused with rules. But role-playing really boils down to make-believe, and the real fun in role-playing games comes from unlocking your imagination. But it's also important to carry a length of rope and wear shoes you can run in.
Download Free Unboxed PDF by Gordon Calleja Full Book and published by MIT Press. This book was released on 2022-10-04 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth exploration of the experience of playing board games and how game designers shape that experience. In Unboxed, Gordon Calleja explores the experience of playing board games and how game designers shape that experience. Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to offer a theory of board game experience and a model for understanding game involvement that is relevant to the analysis, criticism, and design of board games. Drawing on interviews with thirty-two leading board game designers and critics, Calleja—himself a board game designer—provides the set of conceptual tools that board game design has thus far lacked. After considering different conceptions of play, Calleja discusses the nature and role of attention and goes on to outline the key forms of involvement that make up the board game playing experience. In subsequent chapters, Calleja explores each of these forms of involvement, considering both the experience itself and the design considerations that bring it into being. Calleja brings this analysis together in a chapter that maps how these forms of involvement come together in the moment of gameplay, and how their combination shapes the flow of player affect. By tracing the processes by which players experience these moments of rule-mediated, imagination-fueled sociality, Calleja helps us understand the richness of the gameplay experience packed into the humble board game box.
Download Free New Mana PDF by Matt Tomlinson Full Book and published by ANU Press. This book was released on 2016-04-13 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘Mana’, a term denoting spiritual power, is found in many Pacific Islands languages. In recent decades, the term has been taken up in New Age movements and online fantasy gaming. In this book, 16 contributors examine mana through ethnographic, linguistic, and historical lenses to understand its transformations in past and present. The authors consider a range of contexts including Indigenous sovereignty movements, Christian missions and Bible translations, the commodification of cultural heritage, and the dynamics of diaspora. Their investigations move across diverse island groups—Papua New Guinea, Solomon Islands, Vanuatu, Fiji, Tonga, Samoa, Hawai‘i, and French Polynesia—and into Australia, North America and even cyberspace. A key insight that the volume develops is that mana can be analysed most productively by paying close attention to its ethical and aesthetic dimensions. Since the late nineteenth century, mana has been an object of intense scholarly interest. Writers in many fields including anthropology, linguistics, history, religion, philosophy, and missiology have long debated how the term should best be understood. The authors in this volume review mana’s complex intellectual history but also describe the remarkable transformations going on in the present day as scholars, activists, church leaders, artists, and entrepreneurs take up mana in new ways.
Download Free Game Wizards PDF by Jon Peterson Full Book and published by MIT Press. This book was released on 2021-10-12 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Download Free What to Do After You Hit Return PDF by People's Computer Company Full Book and published by . This book was released on 1980 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download Free Obituaries in the Performing Arts, 2018 PDF by Harris M. Lentz III Full Book and published by McFarland. This book was released on 2019-06-03 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: The entertainment world lost many notable talents in 2018, including movie icon Burt Reynolds, "Queen of Soul" Aretha Franklin, celebrity chef and food critic Anthony Bourdain, bestselling novelist Anita Shreve and influential Chicago blues artist Otis Rush. Obituaries of actors, filmmakers, musicians, producers, dancers, composers, writers, animals and others associated with the performing arts who died in 2018 are included. Date, place and cause of death are provided for each, along with a career recap and a photograph. Filmographies are given for film and television performers.
Download Free The Elusive Shift PDF by Jon Peterson Full Book and published by MIT Press. This book was released on 2020-12-22 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
Download Free Developing Creative Content for Games PDF by Greg Johnson Full Book and published by CRC Press. This book was released on 2019-02-15 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.
Download Free Reid Hoffman and LinkedIn PDF by Ann Byers Full Book and published by The Rosen Publishing Group, Inc. This book was released on 2013-07-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reid Hoffman enjoys helping people do good things. He started the social network LinkedIn precisely to help people, specifically people in a professional context, form, improve, and make use of their relationships. In fact, the tagline of the company is "Relationships matter." All of Hoffman's actions and decisions are guided by three principles: making the greatest impact for good, valuing relationships, and working toward massive scale. This captivating biography of the man and the company he cofounded provides readers with a look into entrepreneurship, goal setting, Internet start-ups' business operations, and how to build on successes to help the common good. The informational text, which includes fact sheets on the life of Hoffman and LinkedIn's accomplishments, takes inspiration from some science, technology, engineering, and mathematics (STEM) concepts to encourage students to become technologically literate so that they can participate fully in these emerging fields. A timeline provides readers with a concise overview of notable events.
Download Free Animals in Narrative Film and Television PDF by Karin Beeler Full Book and published by Rowman & Littlefield. This book was released on 2022-10-15 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores fictional representations of animals in animated and live-action film and television and examines the way these representations intersect with culture, race, gender, class, disability, and health issues. Contributors analyze the narrative functions of familiar animals as well as fantastic and hybrid creatures.
Download Free Re-Engineering Legacy Software PDF by Chris Birchall Full Book and published by Simon and Schuster. This book was released on 2016-04-15 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary As a developer, you may inherit projects built on existing codebases with design patterns, usage assumptions, infrastructure, and tooling from another time and another team. Fortunately, there are ways to breathe new life into legacy projects so you can maintain, improve, and scale them without fighting their limitations. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Re-Engineering Legacy Software is an experience-driven guide to revitalizing inherited projects. It covers refactoring, quality metrics, toolchain and workflow, continuous integration, infrastructure automation, and organizational culture. You'll learn techniques for introducing dependency injection for code modularity, quantitatively measuring quality, and automating infrastructure. You'll also develop practical processes for deciding whether to rewrite or refactor, organizing teams, and convincing management that quality matters. Core topics include deciphering and modularizing awkward code structures, integrating and automating tests, replacing outdated build systems, and using tools like Vagrant and Ansible for infrastructure automation. What's Inside Refactoring legacy codebases Continuous inspection and integration Automating legacy infrastructure New tests for old code Modularizing monolithic projects About the Reader This book is written for developers and team leads comfortable with an OO language like Java or C#. About the Author Chris Birchall is a senior developer at the Guardian in London, working on the back-end services that power the website. Table of Contents PART 1 GETTING STARTED Understanding the challenges of legacy projects Finding your starting point PART 2 REFACTORING TO IMPROVE THE CODEBASE Preparing to refactor Refactoring Re-architecting The Big Rewrite PART 3 BEYOND REFACTORING—IMPROVING PROJECT WORKFLOWAND INFRASTRUCTURE Automating the development environment Extending automation to test, staging, and production environments Modernizing the development, building, and deployment of legacy software Stop writing legacy code!
Download Free The Postmodern Joy of Role-Playing Games PDF by René Reinhold Schallegger Full Book and published by McFarland. This book was released on 2018-02-16 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historian Johan Huizinga once described game playing as the motor of humanity’s cultural development, predating art and literature. Since the late 20th century, Western society has undergone a “ludification,” as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.
Download Free Runic Fantasy: Expanded Professions PDF by Philip Reed Full Book and published by Lulu Press, Inc. This book was released on 2013-03-13 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: With Runic Fantasy: Expanded Professions, Ronin Arts launches a new series of fantasy roleplaying supplements. Inside the pages of this 32-page book you will find: 17 new professions; detailed descriptions of every profession found in the RuneQuest Main Rulebook, the Companion, and the new professions in these pages. These descriptions include expanded rules that make a character's profession selection more important than ever; and an optional system that allows characters to start play with two professions. Written by Philip Reed, and packed with solid mechanics that enhance the use of professions during gameplay, Runic Fantasy: Expanded Professions is a vital tool for improving your character's chance of survival during the next adventure.